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Apple Orchard Road in Singapore Officially Opens to the Public

Sat, 05/27/2017 - 04:32
Apple today officially opened up its first retail location in Southeast Asia, Apple Orchard Road in Singapore, to the public at 10:00 a.m. local time. The store marks the newest addition to Apple's next-generation retail rollout, following similar design principles and community-focused values seen at Apple Union Square in New York and Apple Dubai Mall.

So honored to spend some time this morning with Apple's head of retail @AngelaAhrendts at Apple Orchard Road. She's a rock star!! pic.twitter.com/E2E8dZxYS8

— MuttonsInTheMorning (@muttons) May 27, 2017
As the first Apple retail store in Southeast Asia, Apple Orchard Road has received a lot of attention over the past few weeks leading up to its grand opening. Reports began to ramp up in early May when Apple put up a mural in front of the store that displayed large "Apple Loves Singapore" artwork in various places. Upon closer inspection, the details of the artwork represented different "Creative Pros" who will now help run Apple Orchard Road's "Today at Apple" programs.


After the opening date was announced, Apple removed the barricades from the storefront, unveiling the design of the inside of the store for the first time. Earlier this week, the Cupertino company then allowed members of the press to visit the store and take pictures of its next-generation design, which included a curved staircase inspired by Apple Park and an upstairs "town hall" gathering space for Today at Apple sessions.

Apple Orchard Road is the newest step in the company's plan to eschew more traditional retail establishment principals where the only purpose is to visit the store to buy something, and encourage customers to be inspired by the products through Today at Apple. When the company announced the new sessions would begin expanding worldwide in May, Apple senior vice president of retail, Angela Ahrendts, said that Today at Apple was catalyzed by Apple's "desire to educate and inspire the communities we serve."


Ultimately, Ahrendts hopes that the next generation refers to Apple as a meeting spot similar to the communal nature of a place like Starbucks. "Starbucks figured it out, you know? Being a gathering place for – right? 'Meet me at Starbucks,'" Ahrendts said. "And you know, I've told the teams, 'I'll know we've done a really, really great job if the next generation, if Gen Z says, "Meet me at Apple. Did you see what's going on at Apple today?"'"

Tags: Singapore, Apple retail
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Siri Bug Allows Cellular Data to be Disabled From Lock Screen Without a Passcode

Sat, 05/27/2017 - 00:25
A reddit user has discovered what appears to be a Siri-related bug that allows access to a locked iPhone's Cellular Data options without a passcode.

As shown in the screenshot below, when Siri is asked to bring up Cellular Data settings (or if Cellular Data is on), an option to toggle the feature off appears on the lock screen, with no passcode required. When Siri is specifically asked to turn off Cellular Data, the personal assistant asks for a passcode first.


Given that a passcode is required when asking Siri to disable Cellular Data, it seems that this is meant to be the default behavior and that it's not a setting meant to be controlled from a locked iPhone.

It's questionable if this bug has any real impact, though, as there are other ways to disable cellular service on an iPhone that's been stolen, including turning on Airplane Mode from Control Center or simply turning the iPhone off.

MacRumors tested the Siri command and found that it worked on iOS 9 and all versions of iOS 10, including the most recent iOS 10.3.3 beta.

For iPhone owners worried about unauthorized access to their iPhones, both Siri and the Control Center can be disabled on the lock screen.

Tag: Siri
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macOS 10.13 Wishlist: Features MacRumors Readers Hope to See in the Next Version of macOS

Fri, 05/26/2017 - 21:48
Apple's Worldwide Developers Conference is set to kick off on June 5, and along with a new version of iOS, Apple is expected to introduce the next-generation version of macOS, macOS 10.13. We've heard no rumors on what to expect in macOS 10.13, so whatever Apple introduces will come as a total surprise.

With iOS 11 expected to get a major design overhaul, we can perhaps count on some similar design tweaks in macOS, but beyond that, there's no word on what's coming. As with iOS 11, our forum members have created a couple of macOS wishlists, outlining some of the features they're hoping to see, and while macOS isn't quite as popular as iOS, there are still some solid ideas.


- Redesigned iTunes/Apple Music - Some MacRumors readers would like to see Apple overhaul iTunes in a big way, splitting out Apple Music and turning it into its own distinct app that's not combined with the App Store and iTunes Store.

- HomeKit - Connected home products can be controlled through Siri or a dedicated Home app on iOS devices, but on the Mac, there's no built-in way to interface with a HomeKit setup. A Home app for the Mac would be a welcome addition, and perhaps the Mac could even serve as a HomeKit hub like the Apple TV and the iPad.

- Expanded Dark Mode - macOS Sierra included a Dark Mode that darkens the dock and the drop down menus across the operating system, but several MacRumors readers would like to see an expanded Dark Mode that darkens all interface elements like Finder and Notification Center.

- Multiple docks - When using multiple displays, it would be nice to have access to separate docks for each display.

- iPad/Apple TV second screen - This is unlikely to happen, but one reader wants to use an iPad or an Apple TV as a second screen for a Mac. This suggestion overlaps with the iOS 11 wishlist, where readers said they would like to be able to use their iPads as a secondary Mac display and as a drawing tablet.

- Combined Siri/Spotlight - Several MacRumors readers would like to see Siri and Spotlight combined on the Mac, allowing for a unified search/Siri experience. With Siri integrated into Spotlight, Mac users would be able to type Siri requests and get the same search result with voice or text. Users also want to see Siri improvements, which could happen as Apple is rumored to be working on new Siri features.

- Better full screen options - For users who like to take advantage of full screen apps, better management options would be welcome. An option to open a new window in Split View from the dock or an iPad-style drag-to-close feature would improve Split View.

- Improved window management - Windows 10-style window snapping is a request that pops up multiple times across the wishlist threads. As one reader points out, window management apps like Magnet are some of the most popular in the Mac App Store, suggesting this is something a lot of Mac users would like to see added to the operating system.

- FaceTime Picture-in-picture - macOS Sierra brought picture-in-picture support to the Mac for videos, but it doesn't extend to FaceTime. That's a problem that prevents FaceTime from being used with a full screen app because the FaceTime video window doesn't stay on top.

- Messages - In macOS, there's no support for stickers or other Messages features. Adding support in the next version of macOS would bring macOS in line with iOS.

- Apple News - The Apple News app is limited to iOS devices, but it could easily be brought over to the Mac as a native app.

What features are you hoping Apple will introduce in macOS 10.13? Join in on the discussion about the update on the MacRumors forums. Make sure to check out our iOS 11 wishlist roundup too.

Related Roundup: macOS 10.13
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Apple Developing 'Apple Neural Engine' Chip to Power AI in iOS Devices

Fri, 05/26/2017 - 21:14
Apple is developing a dedicated processor that will be used to handle AI-related tasks like facial and speech recognition in its products, reports Bloomberg. Citing a source with knowledge of Apple's plans, the site says the chip is known internally as the "Apple Neural Engine."

Apple plans to use the chip, which would work alongside the standard processor and the graphics chip, to add more advanced artificial intelligence capabilities into its devices and to offload demanding AI processing tasks that can impact battery life.An AI-enabled processor would help Cupertino, California-based Apple integrate more advanced capabilities into devices, particularly cars that drive themselves and gadgets that run augmented reality, the technology that superimposes graphics and other information onto a person's view of the world.The chip could potentially handle tasks like facial recognition in the photos application, parts of speech recognition, and power the predictive keyboard in the iPhone and iPad. Apple may also allow developers to access the chip to power AI-related features in third-party apps.

An AI chip would not be the first chip that handles dedicated tasks in the iPhone. Starting with the iPhone 5s in 2013, Apple devices have included a motion coprocessor used to collect and store sensor data. The motion coprocessor allows the iPhone and iPad to continually track movement and other sensor data without using significant battery. It also powers features like the always-on "Hey Siri" capability built into modern iPhones.

Apple has already tested prototypes of future iPhones with the AI chip, but it is unclear if such a chip is ready for a debut in the iPhone 8. Going forward, should development on the chip continue, Apple is said to be planning to integrate it into many of its devices.

Tags: bloomberg.com, artificial intelligence, Apple Neural Engine
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Review: Apple's Beddit Sleep Monitor Offers a Comprehensive Look at Sleep Quality

Fri, 05/26/2017 - 20:33
Earlier this month, Apple purchased its first company that develops health-related hardware, Beddit. Beddit makes an iPhone-connected Sleep Monitor that tracks a wide range of sleep-related metrics, from heart rate and sleep time to room temperature and respiration.

When Apple acquires a company, the company in question typically shuts down and stops selling whatever product it makes as Apple assimilates the technology into its own offerings, but that's not the case with Beddit. Apple is still selling the Beddit Sleep Monitor in its stores, and the Beddit privacy policy has been updated to note that Apple is collecting Beddit sleep data.


That raises some interesting questions about Apple's future plans. Will that sleep tracking data contribute to an upcoming Apple Watch with sleep tracking functionality? Does Apple have plans for some other kind of sleep tracking device? Will Beddit be one of several health-related companies Apple purchases so it can sell a range of hardware products?

Apple's plans for the Beddit technology may be a mystery right now, but we can take a closer look at the Sleep Monitor to see just what it can do, what kind of data Apple is gathering, and whether it's worth buying. I bought a Beddit Sleep Monitor shortly after Apple announced its acquisition, and I've been testing it for the past 10 days.

The Beddit Sleep Monitor belongs to a class of sleep tracking devices that aren't wearable. It's meant to be placed directly on the bed under the sheets rather than on the body. Design wise, it consists of a long strip of fabric that's about 2.5 feet in length and three inches wide. One side is a soft, pliable material, while the other side, which sits on the mattress, is backed with rubber so it stays in place. It's small enough that it's easy to pack up when traveling.


The Sleep Monitor is meant to be placed underneath the bottom sheet of a bed, on top of the mattress near where the heart is located when you lie down. It can be placed on one side of the bed in a shared bed, or in the middle for a person who sleeps alone. While it can be used in a shared bed, Beddit is meant for one person, and because the sensor is directly underneath the body, it accurately picks up the movement of a single person even when two people are in the bed.

In my testing, the Sleep Monitor never picked up movement or measurements that weren't mine, and it never failed to monitor me. I installed it on my side of a full-sized bed, right at the level where my heart is. Beddit says the Sleep Monitor is unnoticeable during sleep, and while it is indeed made from a thin, flexible fabric, I can feel it under my sheet. It isn't exactly bothersome and doesn't prevent me from sleeping, but I know it's there.


It's not supposed to move because of the rubber backing, but it does shift around. I don't move much in my sleep so the movement wasn't an issue for me, but someone who tosses and turns might need to make regular adjustments to its position. It's also worth noting that the Beddit has a thin, unobtrusive cord that needs to be plugged in at all times, so it will need to be near an outlet.


So what does the Beddit track? As it turns out, a lot. It goes beyond wearable sleep trackers that rely solely on movement to determine sleep quality, and some of what it tracks is potentially very valuable for people with breathing-related sleep issues. Here's everything it keeps tabs on:

  • Sleep time

  • The time it took to fall asleep

  • Light sleep vs. deep sleep (no REM measurement)

  • Number of times out of bed

  • Restless sleep (lots of tossing and turning)

  • Sleep efficiency (based on time spent asleep)

  • Sleep score (an overall score that takes everything into account)

  • Snoring (via iPhone speaker)

  • Heart rate

  • Respiration (breaths per minute)

  • Average room temperature

  • Average room humidity


With so many aspects of the sleeping experience being tracked, the Beddit Sleep Monitor gives a comprehensive overview of everything that happens while you're asleep. Having a complete overview makes it easier to recognize patterns and problems that are interfering with sleep, especially when it's easy to see right in the accompanying Beddit app.

So is it accurate? For the most part, yes. My heart rate measurements were in line with what I see with my Apple Watch, and the respiration measurement and temperature were spot on too. Sleep time, sleep efficiency, and the time it took to fall asleep were areas where felt like I had less of a clear picture, though.

Beddit provides an overall sleep score each night
I'm a light sleeper and it often takes me a long time to fall asleep, but at the same time, I don't move a lot. Beddit could not tell the difference between when I was awake lying in bed and when I was actually asleep, whether it was when I was falling asleep for the first time or when I woke up in the middle of the night.

That's led to some overestimation of the amount of time I'm asleep, which in turn impacts the sleep efficiency score. It's not wildly inaccurate every day, but it's been off by as much as a half hour. Someone who lies awake (and still) in bed for long swaths of time may be disappointed with the accuracy of the Beddit. A more restless sleeper won't have this problem because the Sleep Monitor will pick up the movement.

The time to fall asleep and awake measurements here are off
Though the sleep efficiency/time measurement is not entirely accurate for me, the sleep graph in the app gives me a much clearer picture of how my night went. It measures light sleep and deep sleep, and while the app tells me I was asleep when it dips down sharply, that's actually when I was awake. The Beddit Sleep Monitor seems to be accurately interpreting my sleep/wake patterns, but then misreading some of the data when calculating sleep efficiency and sleep score.

When I want a general idea of how I slept in a given night, I check the graph before relying on the sleep time and sleep efficiency numbers. The graph, though, is only divided by hour and so the information I have is limited - this would be a lot more useful if I could drill down into more specific timeframes. As an example, it'll tell me I got out of bed sometime near 3:00 a.m., but it won't give me the exact time.

Beddit says I slept roughly the same amount of time on these two nights, but the graph tells a different story. At each dip, I was awake, not in a state of light sleep.
Along with the light/deep sleep graph, the Beddit app offers up concrete numbers on all of the different tracking metrics, plus a graph for heart rate. Comparing the sleep graph and the heart rate graph has proven to be interesting because of the correlation between the two. There are often small jumps in my heart rate at the times when Beddit says I'm most deeply asleep, which seems to relate to dreams/nightmares.

A sleep graph compared to a heart rate graph from the same night
The Beddit app measures two factors I wasn't able to properly test -- snoring and restless sleep. I don't seem to move enough to trigger any restless sleep readings, and I don't snore. My partner snores, though, so I can say that it's sensitive enough to tell my breathing from his. By the way, the Beddit has been able to track my sleeping accurately regardless of position. I'm a side or stomach sleeper, but also tested sleeping on my back. There's no difference in the data.

Beddit data is displayed on a day-by-day basis, but there are also options to see trends over 7, 30, and 90 days. Trends cover sleep score, sleep time, heart rate, bedroom temperature/humidity, and a notes feature, which is actually one of the handiest ways to measure sleep trends.


Each morning, you can rate how you feel after a night's sleep and add notes and tags to keep track of factors that might have impacted sleep. My cat meows some mornings, so I might add a note that I was woken up by the cat. If I ate something unusual or drank caffeine late in the day, those are also things that could be noted, and over time, I might be able to notice trends. Tags are important because the app will automatically correlate tags with sleep efficiency scores.

My sleep is worse on nights tagged "cat," which means my cat was meowing in the early morning.
There's a built-in smart alarm feature in the Beddit app, designed to go off up to 30 minutes before the set time whenever sleep is lightest. The idea is that if you're woken up in a light sleep, you'll be less groggy. It worked semi-well, but 30 minutes is a long window and there's no customization option to shorten it.


One other thing worth noting -- Beddit can be set to automatically start tracking sleep as soon as you get in the bed at night, so there's no need to open the app and turn it on. I liked the convenience of this feature, but ended up leaving manual activation on because I like to read in bed before sleeping and the Beddit thought I was asleep when I was reading.

Overall, the Beddit app is well done and it offers up a lot of info, but there are some negatives. First of all, the Beddit Sleep Monitor needs to be continually connected to the iPhone via Bluetooth when it's in use at night, which Beddit says is necessary because of the amount of data being transferred. With a continual Bluetooth connection, the Beddit is a serious battery drain (it'll suck up a good 30 to 40% on an iPhone 7 Plus). You're going to want to plug your iPhone in at night when using it.

Second, snoring tracking is done on the iPhone, and there's no way to disable it. That means Beddit is using the microphone, which happens to disable my AirPods and other Bluetooth headphones. It also prevents "Hey Siri" hands-free commands from working. There is no option to disable snoring tracking, which is a downside for people who don't snore.

Third, given the amount of information the Sleep Monitor tracks, I think the app could offer up more detail, like a clearer picture of specific heart rate and respiration rates over time. Luckily, it connects to Apple Health, and all of this data is synced there.

In the Health app, you can see each respiration and heart rate measurement during the night, and the Beddit also syncs overall sleep data.

Heart rate measurement in Health app on left, respiration on right
One last thing -- the Beddit is compatible with nap taking. It tracks nap length just like a standard night of sleep and adds that information to the day's overall sleep score and sleep time.

Bottom Line
In 10 days, the Beddit Sleep Monitor hasn't taught me anything I didn't already know, but as someone who likes to track things and collect data, I find the information it's giving me valuable, even if some of its conclusions about my sleep aren't 100 percent accurate. I suspect that with longer use and more attention to tags, I might be able to learn more.

I've had sleep problems my entire life, so I've already learned to stick to a rigorous sleep routine, but someone who needs help establishing good sleep habits or figuring out what's impacting sleep could potentially benefit from the Beddit Sleep Monitor.

With its snoring, heart rate, and respiration features, Beddit will be able to pick up on sleep apnea and breathing issues, and the data combined with user notes can help suss out other sleep problems.

$150 is expensive, but if it's able to provide a better night's sleep for someone who's struggling, the high price tag is worth it. People without serious sleep issues who just like to keep track of health metrics will also likely be satisfied with the Beddit given the many things it tracks.

In its current incarnation, the Beddit Sleep Monitor is a decent sleep tracker. With Apple's tweaking, I think it could be a lot better. In my experience, it's collecting all the data it needs, but with some fine tuning, that data could be better interpreted and more valuable.

I've never used a sleep tracker that can tell the difference between when I'm lying in bed and when I'm asleep, but if anyone can solve that problem and refine sleep tracking algorithms, it'll probably be Apple. I'm interested to see what kind of improvements Apple can make to sleep tracking and what it plans to do with the data and the technology it has acquired from Beddit, so I'll keep using my Sleep Monitor.

How to Buy
The Beddit 3 Sleep Monitor can be purchased from Apple for $149.95.

Tag: Beddit
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TouchArcade iOS Gaming Roundup: Steredenn, Fidget Spinner Apps, Prison Architect, and More

Fri, 05/26/2017 - 19:49
In case you missed the post last week, once again this is Eli Hodapp, and I'm Editor in Chief of MacRumors' iOS gaming sister site TouchArcade. We're putting together these weekly roundups of the biggest news and releases in the world of iOS gaming. If you're interested in this quick recap, there's tons more where this came from over on TouchArcade. We post daily news, reviews, and more, covering every aspect of the world of iOS gaming.


We've also got a very active iOS gaming Twitch channel, a Discord server, our own forums, and a weekly podcast. All of these things are packed with other iOS gamers and developers, discussing iOS gaming around the clock! Anyway, here are the big things you don't want to miss this week:


We kicked off Monday morning with a five star review of Steredenn. It's an incredible horizontal space shooter that aside from just being a really fun game does a lot of incredibly innovative things when it comes to how weapon upgrades are handled, as well as how you move your ship. For instance, these games often use a relative-touch based control scheme, and that's true here, but when the game detects your ship is obscured by your finger both a horizontal and vertical line appear on screen indicating where you are. It sounds basic, and I suppose it is, but the difference these little things make is amazing.


While I'm a little surprised that the collective internet eye-roll surrounding the Angry Birds movie didn't cause some sort of seismic event when it was first announced, the film did incredibly well, grossing just under $350 million. (It's actually far better than you'd expect, if you haven't seen it.) So, it should be a surprise to absolutely no one that a sequel is on the way.

Due out on September 20th, 2019, The Angry Birds Movie 2 already has some interesting names signed on. It'll be directed by Thurop Van Orman and John Rice (with the latter serving as co-director), who have worked on Adventure Time and Rick and Morty. No further details surrounding the plot or direction of the film have been made public, although there's plenty of time for all sorts of tidbits to dribble out before late 2019.


We've spent a lot of time discussing the troubling trend of what a bad platform iOS when it comes to preserving gaming history, as iOS system updates (and other things) often render classic iOS titles totally broken. With iOS 11 likely dropping support for 32-bit apps and games, we're on the verge of seeing the largest purge of older iOS games yet. While Apple's response is to simply update those games to 64-bit binaries, we explore in an editorial, "just updating" is often not as simple as it sounds – particularly if the creator of a game you love is deceased.


Lightening things up a bit, we've been scratching our heads trying to figure out the unbelievable popularity of fidget spinner apps. It seems the whole draw of a fidget spinner is it's a physical toy that exists, which you actively fidget with. You'd think virtualizing this would remove most of the appeal, but judging by the iTunes charts, that isn't the case at all. After talking to various educators, we offer an alternative theory. Perhaps fidget spinner apps are becoming the next big thing because fidget spinners themselves are rapidly getting banned from classrooms, while smartphones, inexplicably, are totally allowed? Either way, if you're interested in trying the most popular one, download Ketchapp's Fidget Spinner.


Limbic released the original Zombie Gunship on the App Store ages ago, and the unbelievable success of a game where you shoot down swarms of zombies aboard an AC-130 put the studio on the map. A sequel has been in development forever, in soft launch for even longer, and finally launched worldwide this week. While it shares a lot with its predecessor, Zombie Gunship Survival has much more meat on its bones with loads of things to unlock and other upgrades to work towards. The original Zombie Gunship was a ton of fun, so more of that, plus loads of improvements makes Survival even better.


The rivalry between the FIFA and Pro Evolution Soccer series on mobile has been heating up for years now, but with FIFA taking an odd turn to becoming more of a card collecting game, this week's release of Pro Evolution Soccer 2017 is perfect for soccer fans looking for more action. Early impressions of the game indicate that it finally feels like iOS has the soccer simulator that it deserves with a full-featured soccer experience that is just absolutely loaded with depth. Controls are swipe based, which people seem to either love or hate, but it's totally free to try out so if you're at all interested in soccer, this is the game to get.


After a lengthy soft launch period, the cult-classic fighting game Skullgirls is finally available. Like many other mobile fighters, it is controlled using swipe gestures which has proven to work incredibly well for the genre. The mechanics of the game are super tight, and once you get used to the swiping system, you likely won't find yourself missing a controller at all. Like many free to play fighters, Skullgirls is powered by a freemium random draw gacha system to unlock new characters, which again, has become totally normal for the genre (for better or for worse).


Prison Architect has been incredibly popular on Steam, and this week the mobile port hit the App Store. It's iPad only, like many PC to mobile ports, and puts players in charge of designing and managing their own prisons. Featuring surprising levels of complexity, Prison Architect has an array of scenarios to complete which really serve as a tutorial of sorts for the full-featured sandbox mode. One strange thing is how you pay for the game: It's free to download and try, then you can buy individual scenarios for $2.99 a piece, the sandbox mode for $4.99, or unlock everything for $14.99. It feels like they give too much away for free, but for the curious consumer I suppose that's a good thing.


In the past, Capcom has released Street Fighter games on mobile, with the first one hitting the App Store all the way back in 2010. Aside from compatibility updates here and there, the games have largely sat dormant and over the years have only felt increasingly more outdated. This week, in true Capcom fashion, the iterative sequel Street Fighter IV Championship Edition was announced. Aside from 25 playable characters, Championship Edition will have full MFi controller support, WiFi multiplayer, and loads of other updates and refinements over the original Street Fighter mobile games. Championship Edition will be released "this summer," and you can pre-register for the game here to get notified when it does.


Last, but not least, with the holiday weekend upon us, an absurd amount of iOS games are on sale. The whole Infinity Blade series can be had for a buck a piece, along with many, many other classic, premium iOS games. Head over to our listing to see everything worth considering downloading, along with reviews of the vast majority of games that are on sale.

That's it for this week! For even more iOS gaming news, head over to TouchArcade – otherwise stay tuned for next week's roundup!

Tag: TouchArcade gaming roundup
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MacRumors Giveaway: Win a Copy of 'Total War: WARHAMMER' From Feral Interactive

Fri, 05/26/2017 - 19:05
For this week's giveaway, we've teamed up with Feral Interactive to give MacRumors readers a chance to win a copy of real-time strategy game Total War: WARHAMMER, which became available for the Mac in April.


Total War: WARHAMMER is a turn-based strategy game that allows players to build an empire and then plan and execute real-time tactical battles against enemies. Unlike other Warhammer games, Total War: WARHAMMER takes place in a high fantasy setting, pitting greenskins (orcs and goblins), vampires, dwarves, and humans against one another.


There are four playable factions that players can control, each with unique gameplay elements, play styles, abilities, and units to send into battle. The goal is to build up a city, recruit units, make alliances with other nations, and fight to protect and expand your hold over the Old World.


Aerial units like wyverns and dragons, specially trained Legendary Lords, and other powerful elements like magic must be thoughtfully wielded to turn the tide in battle. Because there are multiple factions and game paths to take, Total War: WARHAMMER is endlessly replayable.

Mac vs. Mac online multiplayer is available and supports up to eight players. There's also a co-op mode that allows players to play through the campaign with or against a friend.


Feral Interactive, for those unfamiliar with the company, is a video game publisher that works with various companies to bring popular PC games to the Mac. Feral has brought a wide range of titles to the Mac, like the LEGO series, Rome: Total War, Tomb Raider, XCOM, and several Warhammer titles.

Total War: WARHAMMER is available from Steam, the Feral Interactive website, or the Mac App Store for $49.99-$59.99, but we have 10 Steam copies to give away to MacRumors readers.

To enter to win, use the Rafflecopter widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winner and send the prize. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years of age or older are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

a Rafflecopter giveawayThe contest will run from today (May 26) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on June 2. The winners will be chosen randomly on June 2 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

Tags: giveaway, Feral
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Best Buy Memorial Day Sale Savings on Apple Watch, Mac Notebooks, 9.7-Inch iPad Pro, and More

Fri, 05/26/2017 - 15:10
Best Buy today launched a four-day-long Memorial Day sale that has markdowns on quite a few Apple products, including Apple Watch, iPhone 7, iPhone SE, iPad, MacBook Air, MacBook Pro, and iMac. The four day sale begins today and ends on Memorial Day, this Monday, May 29.

Note: MacRumors is an affiliate partner with Best Buy and may earn commissions on purchases made through these links.

The first item up for sale is Apple Watch Series 2, which Best Buy has marked down $70 for nearly all models of Apple's wearable device. Each purchase of an Apple Watch during the event will net customers free in-store setup and advice by Geek Squad.


Aluminum case models including Nike are priced at $299 for 38mm or $329 for 42mm, while stainless steel models range from $479 to $679 depending on casing color and band combinations.

Best Buy's iPhone 7 sale lets customers save up to $300 when they buy and activate an iPhone 7 or iPhone 7 Plus on a monthly installment plan, with carrier plan options varying by store. Similarly, Best Buy is offering up to $200 off the iPhone SE 16GB and 64GB models with the purchase of a monthly installment plan.


For Mac notebooks, Best Buy is providing discounts of between $200 and $250 on MacBook Air and MacBook Pro models. The new MacBook Pro with Touch Bar isn't included in the site's Memorial Day sale. Customers who buy one of the MacBooks will also get six months of Trend Micro Internet Security for free, which will cover up to three iOS, Mac, Android, or Windows devices for the time frame.

Best Buy has marked down numerous versions of Apple's 9.7-inch iPad Pro, with savings between $100 and $125 off of the devices in Wi-Fi only configurations. Discounts of $100 are also available on iPad mini 4 Wi-Fi models. With the purchase of an iPad customers will receive a free six months of Kaspersky Internet Security that covers a range of three devices across iOS, Mac, Android, and Windows.

Best Buy has a few deals on iMacs, Mac minis, and Mac Pros this weekend, with savings going up to $200 on iMac and $100 on Mac mini, with the same free warranty offer as it's offering for customers purchasing a MacBook. Best Buy is also knocking $600 off of the original price of the quad-core Mac Pro that has discontinued been by Apple.

Finally, the Memorial Day sale also includes a few smart home items, like connected light bulbs and the Nanoleaf Aurora lighting system. Beats by Dre Powerbeats3 Wireless headphones are on sale for $129.99 ($70 in savings), as well as the DJI Phantom 4 Quadcopter drone at $999.99 ($200 in savings). Customers can choose between free in-store pick up on all items, or get free two-day shipping for any orders over $35.

Visit Best Buy's Hot Deals page here to see the full list of products available before the Memorial Day sale ends on Monday.

Related Roundup: Apple Deals
Tag: Best Buy
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This Week's Cover of 'The New Yorker' Was Sketched on an iPad

Fri, 05/26/2017 - 14:51
This week's cover of The New Yorker has been sketched using an iPad and Apple Pencil, created by illustrator Jorge Colombo. The image depicts Brooklyn Bridge Park in Brooklyn Heights that Colombo frequents, with the artwork capturing a couple of basketball games and spectators at the park.

Apple CEO Tim Cook shared The New Yorker cover on Twitter this morning, with a quote from Colombo who mentioned his fear that one of the basketballs would fly near him and hit his iPad.

It’s one of my favorite places to hang out,” Jorge Colombo says, about the park he sketched, on an iPad, for the cover of this week’s issue. “I live down the street, in Brooklyn Heights, so I go there all the time, either to take the East River Ferry or just to relax by the water.

It is a magnet—people come from all of Brooklyn’s many neighborhoods just to take a selfie by the waterfront or picnic by the water. This was a risky drawing to make, though: I kept worrying that the ball would hit me or the iPad.” The New Yorker also shared a video of Colombo's illustration process on its website this week. Apple's iPad and Apple Pencil have been celebrated as tools for artists in the past, with Apple recently highlighting Rob Zilla's NBA illustrations. Apple's tablet was even used to create the poster for Stranger Things on Netflix.

Related Roundups: iPad Pro, iPad mini 4 (2015)
Tag: Apple Pencil
Buyer's Guide: 9.7" iPad Pro (Don't Buy), iPad Mini (Caution), 12.9" iPad Pro (Don't Buy)
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TSMC Sources Claim 'iPhone 8' Will Have Touch ID Integrated into Display

Fri, 05/26/2017 - 11:53
Apple has successfully finalized a solution to integrate Touch ID fingerprint recognition directly into the display of its upcoming "iPhone 8", according to a new report on Friday.

Chinese-language Economic Daily News (EDN) said it spoke to sources from Apple supplier Taiwan Semiconductor Manufacturing Company (TSMC), who apparently confirmed Apple's achievement during a technology convention held in Taipei on Thursday.

Among several design changes TSMC reportedly discussed at the TSMC 2017 NA Technology Symposium was the lack of a home button on the redesigned OLED iPhone, owing to Apple's use of "an optical fingerprint sensor to enable authentication directly on the screen" in the absence of a physical Home button.


In addition to the fingerprint recognition, the sources claimed the new iPhones will also come with "invisible infrared image sensors to enhance the functionality of the high-pixel camera" and to enable augmented reality functions.

If true, news of Apple's on-screen fingerprint recognition solution will come as a relief to watchers tracking the development of Apple's "tenth anniversary" edition iPhone. Reports that the company has been researching ways to integrate fingerprint sensors directly into screens go as far back as June 2015, but more recent sources have claimed Apple has struggled to find a solution that overcomes the production challenges involved.

Specifically, Apple was said to be facing low yield issues of its in-house fingerprint sensor solution, which may have been forcing it to consider three possible alternatives: remove Touch ID from the 5.8-inch iPhone entirely and rely on other forms of biometric authentication instead, place the sensor on the back of the device (similar to the one on the Samsung Galaxy S8), or delay production of the phone.

The security of existing face and iris recognition technology has already come into question, while the idea of a rear-mounted Touch ID fingerprint sensor has received a largely negative response from current iPhone users. Suggestions that Apple could announce the OLED iPhone in September alongside typical "S" cycle iPhones but delay its availability have also been met with skepticism.

Additionally, today's news also lines up with previous rumors claiming Apple has been aiming to finalize its fingerprint sensor specification in May all along, in time for mass production in late July, which would fall in line with the company's usual annual iPhone production timeframe.

The other design changes mentioned by sources at TSMC suggest additional biometric authentication such as iris/facial recognition could be used to augment Touch ID via a high pixel-density front-facing camera, which is expected to feature next-generation 3D-sensing capabilities powered by PrimeSense technology. The report also claims the screen ratio of the displays on the new iPhones will be adjusted to 18.5:9 instead of the previous 16:9.

The "iPhone 8" is thought to have a redesigned steel and glass chassis, an edge-to-edge OLED display, and could carry a "premium" price, compared to previous models. Apple is expected to debut the new iPhone in the fall alongside updated versions of its current 4.7-inch and 5.5-inch device lineup.

(Via DigiTimes.)

Related Roundup: iPhone 8 (2017)
Tags: TSMC, Touch ID
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Bear 1.2 Brings Sketching, New Icons, and VoiceOver to Note-Taking App

Fri, 05/26/2017 - 10:25
Popular note-taking app Bear received an update on Thursday across Mac and iOS that adds a number of notable features to the Evernote rival.

The biggest change to Bear is the ability to sketch on iOS. Users can now add sketches to their notes using a finger or stylus. Sketches are drawn on a separate open canvas, which includes pencil and marker tools similar to Apple Notes, with each pencil coming in three sizes and a range of colors.


Next, Bear has taken cues from the new API in iOS 10.3 that enables apps to use custom icons. Bear supports eight different themes, and now each one has an accompanying icon so that Bear's appearance on the Home screen optionally matches the selected theme.

Bear 1.2 also brings VoiceOver support, to aid blind and visually impaired notetakers. Elsewhere, a Bear Notes sticker pack has been included for use in iMessages.

Lastly, Bear has been translated for three new languages: Korean, Russian, and Brazilian Portugese. Bear 1.2 is free and offers a $1.49 monthly or $14.99 annual subscription model for Pro features. Bear is available to download on the App Store for iPad and iPhone [Direct Link], as well as on the Mac App Store [Direct Link].
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Feral Updates 'Sid Meier's Railroads!' for macOS Compatibility

Fri, 05/26/2017 - 09:23
Feral has announced that Sid Meier's Railroads!, the classic "tycoon" strategy game released on PC in 2006, has been updated on Mac to include full compatibility with Apple's latest macOS platform.

If you missed Sid Meier's Railroads! last time around, the game is a re-imagining of the best-selling Railroad Tycoon, which was released in 1990 for Amiga, Atari ST, and MS DOS. The game has been in dire need of a compatibility and stability update for several years, so today's announcement should come as good news for die-hard fans.


Like the original, players are tasked with constructing a rail empire across one of four locations: the Western United States, the Northeastern United States, Great Britain, or continental Europe.
Lay track, route trains and watch the world come to life in this compelling mix of train set and business simulator. Become the ultimate railroad robber baron with the drive to shape a nation, build an empire and amass a fortune.

Spanning the history of the railroads from the steam engines of the 1830s to the bullet trains of today, Sid Meier's Railroads!, out now on Mac, is a bold re-imagining of the legendary Railroad Tycoon (1990) that launched the "tycoon" genre.Players get to control 40 historically accurate trains across seven historical scenarios and over 150 years of American and European history. Features at the disposal of budding tycoons include corporate warfare, demand and supply, stock trading, patent bidding, and industry building. A LAN multiplayer mode also lets players sabotage their rivals and monopolize the industry.

Minimum requirements for the game are as follows: MacOS 10.12.4 or later, Intel 1.8GHz processor, 4GB RAM, 2GB disk space, and 256MB graphics memory. The following graphics cards are not supported: ATI HD2xxx series, ATI X1xxx series, Intel GMA series, Intel HD3000, Nvidia 9xxx series, Nvidia 7xxx series, Nvidia 1xx series, and Nvidia 8xxx series. The game is not currently supported on volumes formatted as case-sensitive.

Sid Meier's Railroads! is currently on offer at the special price of $2.49 on the Steam store until May 29. The game is also available on the Mac App Store ($17.99) and direct from Feral's online store ($9.99). Existing owners of the game should see an update in the Mac App Store.

Tag: Feral
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iPhone 8 Case Compared to iPhone 7 Offers Clear Picture of Size Difference

Thu, 05/25/2017 - 22:00
Though the launch of the "iPhone 8" is months away, case makers have already started creating cases for the device based on leaked design renderings and schematics.

A case designed for the iPhone 8 surfaced on Alibaba, and was purchased by Japanese site Mac Otakara for a series of images and a video. We've already seen some iPhone 8 cases so the design shouldn't come as a surprise, but this particular case includes comparisons to both the iPhone 7 and the iPhone 7 Plus, giving us a clear picture of how the iPhone 8 might fit into the iPhone lineup if the case design is an accurate representation of the finalized device.


As can be seen in the images, the case is a good deal smaller than the iPhone 7 Plus, but slightly larger than the iPhone 7. That's in line with rumors suggesting the iPhone 8 will be similar in size to the iPhone 7, but with a display that's much larger (and edge-to-edge), closer in size to the iPhone 7 Plus display.


An iPhone 7 placed directly inside the case suggests the iPhone 8 will be about the same width as the iPhone 7, but quite a bit taller. Rumors have also suggested the iPhone 8 will be slightly thicker than the iPhone 7 and 7 Plus, and Mac Otakara says the iPhone 7 is noticeably thinner, with the case being "quite loose feeling."


Leaked design renderings and schematics have suggested the iPhone 8 could measure in at 144mm tall, 71mm wide, and 7.7mm thick, compared to the iPhone 7 dimensions of 138.3 x 67.1 x 7.1mm.

The case features a vertical camera cutout to accommodate a rumored vertical dual-lens camera, which may be larger in size than the camera in the iPhone 7 Plus, based on a comparison.


Volume buttons, the power button, and other ports seem to be in generally the same location as the current iPhone 7, with some small variations. The volume buttons and the mute switch are the same size as the buttons on the iPhone 7, but the spacing is slightly different.

Because Apple has tested multiple iPhone 8 prototypes, it's difficult to determine whether this case accurately depicts the final design of the device. Most of the rumors and design leaks have centered on a device that's similar to the iPhone 8 case Mac Otakara purchased, with no visible Touch ID button, but we've also seen leaks featuring an aluminum device with a rear Touch ID button.

Once we start seeing legitimate part leaks, we should have a much better idea of what to expect when Apple introduces the iPhone 8 this fall.

Related Roundup: iPhone 8 (2017)
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iOS 11 Wishlist: Features MacRumors Readers Are Hoping to See in the Next Version of iOS

Thu, 05/25/2017 - 21:09
Apple will introduce the next-generation version of iOS, iOS 11, on June 5 at its Worldwide Developers Conference. While WWDC is less than two weeks away, we've haven't heard many details on what we can expect.

There's talk about an overhauled design and an updated user interface along with rumors of new functionality for the iPad, but beyond that, we don't know what's coming, and we don't know what that new user interface will look like. In the absence of rumors, we've taken a look at some of the most-desired features MacRumors readers are hoping for in iOS 11, culled from our forums.


Unsurprisingly, many readers are looking forward to a new design and an overhauled interface. Here are some of the things readers want in a design refresh:

- Animated icons - Allowing developers to add small animations to app icons is something that iOS users have been wanting for several years. With access to subtle animations, apps like Fantastical could feature an icon with the current date, or third-party weather apps could display the current temperature.

- iPhone complications - The Apple Watch interface features multiple complications or small icons that let Apple Watch users glean information at a glance. On the iPhone, complications could be added to the lock screen or the Home screen to serve the same function, letting users see information like weather or activity level without needing to open an app.


- Customizable Control Center - iOS 10 made a mess of the Control Center, splitting it into three screens. MacRumors readers are hoping for a more unified design with the ability to choose what icons and functions are displayed. Expanded 3D Touch for more granular control over Control Center options would also improve the Control Center.

- Call interface - When an incoming phone or FaceTime call is received on an iPhone, it takes over the entire display with a call interface, something people would like to see changed in iOS 11. A call interface that pops up over what a user is doing instead of domineering the entire iPhone is a feature several readers mentioned wanting.


- Volume interface - On a similar note, there's a lot of hate towards the current volume display that pops up when the volume is adjusted on the iPhone because it's a giant icon in the middle of the screen. Something subtler and less intrusive is at the top of several wish lists.

- Widgets - Android-style Home screen live tiles or widgets are another feature that some iOS users have long desired. Apple added widgets to the Notification Center on the iPhone, but some readers want a more integrated, customizable solution directly on the Home screen.

- Keyboard - Users who prefer a swipe-based keyboard (where typing is done by swiping across the screen) would like to see that added as an option. A top number row across the default keyboard is also highly desired.

- Dark mode - Dark mode was a feature rumored for iOS 10 that never materialized, and MacRumors readers are hoping to see it in iOS 11. A system-wide dark mode that comes on at sunset is something a lot of people want, and with an overhauled interface rumored for iOS 11, it could happen.

A dark mode concept from iHelpBR
- iPhone 7 Plus multitasking features - Some users would like to see the iPad's multitasking features expanded to the iPhone 7 Plus, including Split View, which allows two apps to be used at once, and picture-in-picture, which allows a video to be watched in the corner of the display while other apps are in use. With a larger 5.8-inch display rumored for the OLED iPhone, it doesn't seem out of the question.

Split-View multitasking on iPad
Along with the above listed design changes, there are also wish lists for individual apps, Siri, and other internal features, ranging from notifications to Continuity.

Photos App
Many MacRumors readers want to see some significant improvements to the Photos app, which got a major overhaul in iOS 10. Facial recognition was added, allowing iOS devices to automatically recognize the people in photos and group them accordingly, but the feature is on-device only and does not sync for privacy reasons.

Some users want the People option to sync across devices for convenience purposes, while others want to be able to choose specific albums to sync to iCloud Photo Library. Other desired features include options to fully hide photos from albums and options for manually adding things like keywords and location.

Camera App
Several camera settings for adjusting video and other options are tucked away in the Settings app, and several readers would like to see those options added to the Camera app instead, where accessing them would be much easier.


An option for manual controls in the Camera app is also a requested feature, as it would allow users to have more control over photos without needing to download a third-party app.

Maps
iOS users would like to see an option for offline Maps and multi-destination routes in iOS 11, two features that are available in Google Maps.

Siri
Along with an overhauled interface, a better version of Siri seems to be one of the features people are most hoping for in iOS 11. The good news is that Apple's rumored to be working on some major Siri improvements, and it's likely we'll see something Siri-related in iOS 11.


- Text-based Siri - A Siri assistant would allow people who don't want to talk to their phones to interact with Siri via text, sort of like a chatbot. Google just introduced chatbot abilities for Google Assistant, and introduced a Google Assistant iOS app, which could inspire Apple to release a similar feature.

- Unified Search - A merged Siri and Spotlight Search feature goes hand-in-hand with a text-based Siri assistant. The search function could be updated to support Siri-style commands that could be typed into the current search interface.

- Offline Siri - Some users would like to be able to use Siri when the iPhone is offline for tasks that are able to be accomplished without an Internet connection.

- Extended SiriKit - Opening up SiriKit to more kinds of apps would expand Siri's capabilities.

Other Features
File management - Several MacRumors readers mentioned a desire for a better file management system that would make it easier to transfer content between apps. MacStories' Federico Vittici made a mockup featuring a drag and drop interface and a file storage shelf on the iPad that would be an ideal way for Apple to implement simpler file sharing options.

Federico Vittici's iOS 11 file sharing concept
- Notification grouping - A lot of people hate the way notifications are handled on iOS. Options for grouping notifications by app would go a long way towards cleaning up the Notification Center.

- Default apps - While it probably won't happen, MacRumors readers would like to see an option to set non-Apple default apps, like choosing Chrome for the default browser or Google Maps for the default mapping app.

- Improved Continuity - For those of us with multiple devices, Apple's Continuity features that let tasks be transferred from one device to another are super useful. Improvements to make existing Continuity features more reliable would be nice, as would support for ongoing media -- the ability to transfer a call in progress, or a movie that's playing.

Another thoughtful Continuity suggestion involves the Mac and native support for using the iPad as a secondary Mac display, functionality that's currently enabled through third-party apps like Duet Display. Apple could also potentially add support for connecting an iPad to a Mac to enable drawing features, allowing it to serve as a substitute for a Wacom tablet. That's another third-party feature that's already available through apps like Astropad.

- Multi-user support - Support for multiple users on the iPad has been a long-desired feature, but Apple has thus far declined to implement it outside of a classroom setting.

- Touch ID for locking apps - Third-party developers can use Touch ID as a second layer of security for locking iOS apps, but some users would like to see this feature expanded to encompass all apps. The option to lock apps like Photos with Touch ID would prevent them from being accessed without a fingerprint or a password even if someone bypassed an iPhone passcode.


What features are you hoping to see in iOS 11? Join in on the discussion about the update on the MacRumors forums.

Apple will unveil iOS 11 on June 5, the day of its WWDC keynote event. The update will be provided to developers immediately, while Public Beta testers can expect access later this summer. iOS 11 will be officially released this fall alongside new iPhones.

Related Roundup: iOS 11
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Apple Confirms June 5 WWDC Keynote Will Be Live Streamed

Thu, 05/25/2017 - 19:06
Apple today added a new events page to its main website, confirming that its June 5 Worldwide Developers Conference will be live streamed and available to watch on the Apple website and through the Apple TV.

Apple previously said it would provide a live stream of the Worldwide Developers Conference through its Apple Developer website and through the WWDC app, but the new event page makes it clear the keynote event will be available for all to watch even without a developer account.


WWDC 2017 is looking like it will be one of the most exciting conferences we've had in years. Along with introducing new versions of iOS, macOS, tvOS, and watchOS, there are rumors suggesting Apple will introduce new hardware.

New MacBooks and MacBook Pro models are expected, and there's a chance Apple will also introduce a refreshed MacBook Air. Rumors suggest the notebooks will feature more powerful processors and perhaps some other internal upgrades, but no design changes will be included.

Along with new MacBooks, Apple may also introduce two much-rumored products, the 10.5-inch iPad Pro and the Siri speaker. The 10.5-inch iPad Pro is said to feature a bigger display in a body that's similar in size to the current 9.7-inch iPad Pro, made possible through much smaller bezels.

Apple's Siri speaker is the company's answer to the popular Amazon Echo, and it is expected to feature Siri integration, superior sound quality, and perhaps a touch display.

For the June 5 keynote event, MacRumors will provide a live blog both here on MacRumors.com and on our MacRumorsLive Twitter account, along with detailed coverage of everything Apple announces during the week.

Related Roundup: WWDC 2017
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Apple Releases New Earth Day Video at Sustainable Brands Event

Thu, 05/25/2017 - 18:16
Apple today shared a new Earth Day 2017 video on its YouTube channel, which comes more than a month after Earth Day took place.

The video, which follows the theme of the previous Earth Day spots Apple released, focuses on Liam, Apple's recycling robot that strips iPhones down to their component parts.


The ad was created by Apple environment lead Lisa Jackson and her team to mark Apple's attendance at Sustainable Brands 2017, a Detroit conference for business leaders committed to brand value creation through sustainability.

Sarah Chandler, Apple's Director of Operations and Environmental Initiatives, was in Detroit to speak at the event, where she talked about Apple's latest pledge to achieve a closed-loop supply chain. Chandler works under Lisa Jackson and is responsible for Apple's effort to use greener materials, conserve finite resources, and reduce the environmental impact of the company's supply chain.

Inspired by the @Apple effort pursuing zero waste manufacturing. #sb17detroit pic.twitter.com/UbsXIjqx8q

— Cool Choices (@CoolChoices) May 25, 2017
Apple first announced its goal to use 100 percent recycled materials for products ahead of Earth Day, with the publishing of its 2017 Environmental Responsibility Report. Apple's eventual goal is to stop mining the earth for rare minerals and metals by focusing more heavily on recycled products.

"We're actually doing something we rarely do, which is announce a goal before we've figured out how to do it," Lisa Jackson said in April. "So we're a little nervous, but we also think it's really important, because as a sector we believe it's where technology should be going."

Liam, the robot featured in today's extra Earth Day video, will play an important role helping Apple reach its goal. Apple plans to double down on technologies like Liam, as well as put more effort into emphasizing its Apple Renew recycling program.

Tags: Lisa Jackson, Environmental Responsibility, Apple environment, Earth Day
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Magikarp Jump Launches as Latest Pokémon Game for iPhone and iPad

Thu, 05/25/2017 - 17:09
The Pokémon Company has launched a new iPhone and iPad game revolving around one of the weakest Pokémon ever: Magikarp.


Magikarp Jump, available now on the App Store [Direct Link], tasks players with raising multiple generations of Magikarp by feeding and training them to increase their Jump Power and overall level. Players can then battle—try to jump higher than—other Magikarp in six leagues to increase their personal Trainer Rank.

As a player's Trainer Rank increases, additional food and training upgrades can be purchased from the Town with coins, which are awarded for various in-game tasks such as winning league battles. A higher Trainer Rank also allows players to fish for additional Magikarp with different designs.


Magikarp Jump is entirely free to play, but diamonds are available as optional in-app purchases for players who wish to buy pond decorations and other items that help Magikarps grow and train even faster.

Magikarp Jump is not nearly as sophisticated as Pokémon GO, but with a number of achievements to complete, it's a decent way to pass the time on a train ride home or a lazy Sunday afternoon. You'll also see other classic Pokémon such as Pikachu and Pidgeotto appear at times for a bit of nostalgia.


Magikarp Jump is a free download on the App Store [Direct Link] for iPhone and iPad.

Tag: Pokemon
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Microsoft Announces 'Mixer Create' iOS App for On-The-Go Live Streaming of iPhone Games

Thu, 05/25/2017 - 16:21
Microsoft today announced a rebranding of its game streaming service "Beam," which will now be called "Mixer," along with the launch of a new iOS and Android app that will debut today in beta form. Called "Mixer Create," the app will include a handful of self-broadcasting features that let streamers keep in contact with their audience while on the go.

Additionally, down the line Microsoft will update Mixer Create to let creators stream live gameplay of iOS games directly from their iPhones and iPads, similar to how Mixer can stream games on PC and Xbox One. The mobile broadcasts will be viewable by users on any platform that Mixer is on, including the basic Mixer app for iOS [Direct Link] and Android, as well as on Xbox One and the web.


Although it hasn't yet explained the specifics of how the feature will work, Microsoft gave examples of streamers sharing live gameplay from their iPhone, including streaming their hunt for Pokémon in Pokémon Go.
Mixer Create Beta Launches on Mobile Devices (iOS and Android) -- Mixer Create is a new mobile app that enables self-broadcasting, and we’re kicking off the beta today. Soon thereafter, we’ll add the ability to stream live gameplay from your mobile device as well. The ability to broadcast gameplay on-the-go opens up entirely new social gaming possibilities.

In the future, you could imagine streaming “Pokémon Go” on your mobile device, through Mixer, and hunting with viewers! Once mobile gameplay streaming launches, you’ll be able to join a co-stream with friends who are broadcasting on PC, console or other mobile devices. The rebranding announcement today includes multiple other feature reveals, mostly related to the service's website and Xbox One app. Those who stream on Mixer will now be able to co-stream with up to three other people, meaning up to four creators can combine their streams into one experience for viewers to watch. The company said the feature is aimed at co-op games where four players are playing at the same time, but it also supports each streamer playing totally different games as well.


Beam originally launched in January 2016 before Microsoft acquired it in August 2016 for an undisclosed sum, and then integrated the game streaming service into Windows 10 and Xbox One earlier in 2017. In a launch video explaining the name change and detailing the new features, Mixer's director of marketing Jenn McCoy and co-founder James Boehm said that the new name was chosen "because it represents what we love most about the platform, that it's all about bringing people together."

Mixer Create should begin rolling out on the iOS App Store throughout the day, and the iOS game streaming features will be "coming soon."

Tag: Microsoft
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New Images Provide Detailed Glimpse Into Apple Orchard Road in Singapore

Thu, 05/25/2017 - 15:19
After removing the barricades from its brand new retail location in Singapore, Apple this week has allowed a few reporters to tour the inside of Apple Orchard Road ahead of its grand opening this Saturday, May 27 (via Mashable). The location marks Apple's first store in Southeast Asia.


The outside of the store features an all-glass design that spans 120 feet, allowing anyone passing by to glimpse into the two-story location. The bottom level of the store houses the traditional retail aspect of Apple locations, letting customers browse and purchase products like iPhone, Apple Watch, and MacBook.


A curved staircase inspired by Apple Park leads up to the second story where customers will find a large grove of trees that was specially brought in from Malaysia, and that Apple hopes gives off a "modern-day town square" vibe. Next to the trees sit a collection of cubes and a large screen -- an area specifically designed for "Today at Apple" events.


In one moment during the media's tour through Apple Orchard Road, an illustrator was seen drawing on iPad with Apple Pencil, and the store was displaying her progress on the screen. Like all Today at Apple events, the company wants customers to be able to walk into Apple at any time of the day and find inspiration.

"You can see an illustrator just sitting over there and we're air-playing her illustration on the video wall — that's the real goal at Apple. You can come come in and be inspired or buy an iPhone, but we wanna show people what they can create with our products."

"You can see an illustrator just sitting over there and we're air-playing her illustration on the video wall — that's the real goal at Apple. You can come come in and be inspired or buy an iPhone, but we wanna show people what they can create with our products." Apple Orchard Road represents one of nine major next-generation Apple Store redesigns, which also includes its spots at Union Square in New York, Dubai, Ginza, and more. The major changes began last summer when Apple dropped "Store" from its retail branding, signifying its shift to a communal gathering place over a purely merchandise purchasing experience.

After a year and a half, Apple Orchard Road will finally open to the public on May 27 at 10:00 a.m. local time. Check out more photos of the store taken by Mashable and CNET, including the location's boardroom that has murals of Apple Park hanging on the walls and Designed by Apple in California sitting on a few tables.

Tags: Singapore, Apple retail
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New York Mag's Lauren Kern Named First Editor-in-Chief of Apple News

Thu, 05/25/2017 - 15:12
Lauren Kern, Executive Editor at New York Magazine, has been named as the first editor-in-chief of Apple News, according to Politico.


It's unclear what exactly the role will entail, but it suggests Apple has bigger ambitions of some kind for its News app on iPhone, iPad, and iPod touch. Kern declined to comment for the story, and Apple has yet to confirm the hiring.

Apple News is not a firsthand source of news, so Kern's role could be at least partially related to curation of other news sources. In February, Apple executive Eddy Cue said the company wants to "vet and make sure that the news providers" in Apple News are "legitimate," in an effort to cut down on "clickbait."

Apple News gathers stories from several leading news sources and displays them all in one place. The app launched on iOS 9 in the United States, and it has since expanded to Australia and the United Kingdom. The app was redesigned for iOS 10 with a bolder, simpler interface that puts content front and center.

Tag: Apple News
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